TRICKFILM

 
 

Technical Artist

I am at the ground floor of a new start up, producing film and game content for an innovative system on the cutting edge of Real-Time rendering. I am using the Unreal Engine and Unity to create experiences that bridge the gap between movies and games. My goal in this position was to quickly develop my skills to provide a high quality product ready to present to investors. Through this, I have learned how to use the Unreal Engine’s blueprint system, construct complex sequences, and how the Agile development method can be used to quickly learn new skills through iterative development.